Economy and transparency
Everything about money, short and with no fine print. You can verify the key terms yourself on the blockchain.
What costs what
| What | How much | Where the money goes |
|---|---|---|
| Creating a character | 0.005 ETH | The only mandatory spend |
| Tournament entry fee | Set per season | 95% to the prize pool, 5% to development |
| Tournament gear in the shop | Shop price | 95% to the prize pool, 5% to development |
| Premium account | Up to $10 per month | Optional, regular activities only |
We do not sell advantages
Many crypto projects are built on one formula: players are pushed to buy NFTs, land and in-game advantages. We take a different path. A character unlocks every mechanic, and extra purchases unlock nothing beyond what can be earned by playing.
What happens to the 5%
The 5% goes to developing the project and to the team. As the community grows, this share will go down. The first step: once 10,000 players have bought a character, it becomes 4%.
How we count players
"10,000 players" means 10,000 different wallets, each of which sent 0.005 ETH to create a character. These transfers are visible on the blockchain, and anyone can check them.
Items and prices
There are no ultra-rare drops in the game. Any item can be bought for ETH in the shop, and we aim to keep prices fair so they do not shoot up. You will not be able to get a lucky drop and sell it as a collectible for hundreds of dollars in our game.
Until players form their own market, goods are sold by the team. As soon as a player lists an item, theirs is the one that gets sold.
So that the game does not fill up with unwanted gear, one account cannot hold more than two copies of the same piece of gear. The extra has to be sold first, whether it dropped in a dungeon or was bought on the market. Resources and minerals can be stockpiled in any amount.
Player market: soonMultiple accounts and bots
We ask you to be honest: do not create many accounts for one person and do not write bots for the game. There will be more and more activities, they will get harder, and a hundred accounts simply will not be able to keep up with them all. The rules may change, and those who created many accounts will regret it. If the routine is not for you, we have our own premium account.
Premium account
It costs up to 10 dollars per month and is made for those who do not want to do the routine. You choose an activity and the number of attempts, and the result is calculated from the average performance of your progression and gear. No real runs are launched. Premium does not apply in tournaments.
This is a game, not a way to earn
In Legendverse you can earn only through skill: by winning tournaments or trading well on the player market. We do not pay for simply playing and we do not promise income.
A tournament entry fee can be lost. Legendverse is a game, not an investment.